The Unspoken Wiki
Advertisement

Full Update Notes[]

Arcaneupdate5 web.jpg

New Content and Features[]

  • Electromancer: Added a new class! The Electromancer taps into the city’s power grid to energize arcane constructs.
  • Drifter: Primal and Gesture spells are now more potent in the duel.
  • Council Tribune: A cryptic newspaper reports the latest events and news for The Unspoken.
  • Hand Skins: Added two new hand skins: one each for mechanical and all-natural Casters.

Tuning and Fixes[]

Anarchist[]

  • Arcane Shield: Increased the radius of the perfect reflect area.
    • This makes attacks that hit the edge of the center count as reflects instead of deflections.
  • Chaos Skull: Increased targeting effectiveness during the initial speed boost.
    • Fast skulls are more reliable for close range direct damage.
  • Chaos Skull: Reduced the time the skull wanders if it has no target.
    • This improves the effectiveness of Chaos Skulls cast under duress.
  • Chaos Skull: Added latency compensation to the Chaos Skull.
    • Chaos Skulls will now persist if an opponent teleports in the instant before a skull strikes. (This fix didn't actually work Skulls are still broken and considered useless.)
  • Chaos Skull: Minimum charged Chaos Skulls can now be split twice.
    • The Anarchist now has the final word on a minimum charge skull, reducing the risk of this spell to a mindful Anarchist.
  • Pyrotechnics: Removed the safe pillar functionality.
    • Now a single rocket will always travel to your opponent’s location. Other rockets strike a random pillar.

Drifter[]

  • Shatter Mine: Moved the mine summon position to the front of the caster.
    • Choosing a new target pillar is more responsive and no longer resets the mine’s summon time.
  • Shatter Mine: Decreased the duration of the fuse.
    • Mines are less likely to be destroyed after the victim teleports to their position, and it’s more difficult to escape a detonating mine.
  • Slingshot: Added a third charge tier.
    • Heavy shots allow the Drifter to prepare a strong direct attack.
  • Evil Eye: Raised the position of the shield relative to casting hand and increased the radius of the perfect reflect area.
    • Foresight ability is easier to use, with no obstruction from the casting hand. The shield aligns with the primal attack center to make it easier to block while attacking.
  • Vermin: Decreased flight speed and increased dive speed.
    • It’s now more effective to counter Crows with an attack spell, less effective to counter with a teleport.
  • Celestial Dome: Removed damage spillover.
    • This should allow a Drifter to play more defensively if they so choose.

Kineticist[]

  • Debris Scatter: Added an aiming reticle.
    • This improves targeting clarity.
  • Telekinesis: Improved tracking for telekinetic objects.
    • Telekinetic objects will now hit unintended pillars less often.

Midway Pier Arena[]

  • Midway Spider: Decreased the Spider’s damage per second and search speed.
    • It’s now possible to anticipate the Spider beam, and its damage is more in line with other Summons.

Burnham Station Arena[]

  • Station Beast: Increased attack damage.
    • The Beast’s attack can now break hand shields.
  • Station Beast: Increased max health. Decreased generator count, health, and heal rate.
    • Increased health helps the summon persist long enough to be effective. Generators are easier to destroy, and provide only partial healing to the Beast.

Artifacts[]

  • Cthulhu’s Grasp: Added alternate glyphs and increased depth tolerance.
    • Casting the spell requires more awareness, less rote movement.
  • Aerogramme: Removed Primal shield deflect, reduced wandering distance.
    • This makes the Artifact a more effective choice for the loadout.
  • Aerogramme: Added latency compensation to the Aerogramme.
    • Aerogramme will now persist if an opponent teleports in the instant before an airplane strikes. (This fix didn't actually work Aerogramme is still broken and considered useless.)

General[]

  • Round start: Increased the visibility of the pre-match barrier and synchronized the pillars with the round start.
Advertisement