Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!== Beginner Goals == As a beginner, there are some basic skills you need to master in order to play the game effectively. These are foundational and you will find the game frustrating without them. # Accept the fact that you're going to lose nearly all your battles while you're learning to duel. This is an e-sport as much as it is a video game, and it takes some training to get the basics. You will have to work hard against a lot of great players in order to gain the skills to win against them. # Unlock all your artifacts and character classes. Sometimes the fastest way to do this is in duel queue with another person because the games go quicker when you lose fast. You'll need all your artifacts available to be effective in battle. # Claim your embers quickly. Learn to hear the spatial audio for where they spawn. Get them before they're shot and break the pillar. If the ember breaks but you land on the pillar an instant later, you'll still save the pillar from destruction. Keeping your pillars is important as it lets you move around more. # The first ember spawns sometime within 8 - 10 seconds into Rounds 1 and 2, which is about enough time to fire off two fully charged primal attacks. On Round 3, the first ember spawns earlier, somewhere around 6 seconds from the round start, which is about enough time to fire off 1 fully charged primal attack. You can somewhat keep track of time in game based on number of primal charges. # Generally single-spawn embers are 20 seconds between spawns; double spawns are 15 seconds between spawns, and triple spawns vary from 10-15 seconds between spawns. These numbers haven't been precisely verified across several games, but are a good starting point to understand game pace. # Aim your primals reliably. Do as much target practice as it takes to consistently hit every ember spawn location and flying skulls. # Learn to turn off your hand shield and let it rest in between shots, so it heals. # Learn how to center-block with your hand shield. Learn how quickly it takes damage, and ways to get out of the line of fire before it breaks. A partially damaged hand shield can still be used occasionally while it's recharging. If you let it fully break, it has to fully heal before you can use it again, and that's a long wait. # Learn when to shoot and when to either teleport or hold your fire so you don't take a lot of reflected damage that bounced off your opponent's shield. ## It's fairly safe to shoot when you have a full hand shield. It's not as safe if your hand shield is already broken! If your shield is dying, continuing to shoot will likely only hurt you more than your opponent, due to reflected damage (unless you also heard or saw your opponents hand shield break). You don't always have to be attacking! It can make sense to save your attacks for breaking embers and for use in combination with other attacks that take down your opponent's hand shield. ## Or, if there's not an ember about to spawn, you can unload your primal into your opponent, and then teleport out of the way of the reflected primal. This means in the next series of primal exchanges, your opponent has the weaker shield and will need to teleport before you do. This gives you the opportunity to hit them while their hand shield is broken, or use a spear or other attack while they're locked in place by teleport cool-down. ## If an ember is about to spawn, try to save your teleport so you can get to the ember quickly. # Know how to cast every ember spell your character class has, and notice how long they take to cast. Most can be partially cast much more quickly and still be useful. Learn how to cast and how to cancel a casting without firing it. # Spears and ember push attacks are meant to be used up close, where the other person doesn't have time to dodge, and when their teleport cool-down has them locked in one spot. Don't use them at useless times and don't waste your embers. # Learn to quick-shield, which means casting an ember shield when it's barely charged. Sometimes your opponent will be right in your face with an ember push spell, and you'll need to block it very quickly with an ember shield. You can rehearse this in an empty Battle Duel queue. You can cast an ember shield the moment the progress circle shows up visibly; you don't have to fill the circle. # Get really good at center-blocking primal attacks. To compete effectively against intermediate to advanced players, you should be center-blocking nearly all primals. Yes, that's hard. If you're a short player (less than 6 feet tall) you might also check out the wiki page on height issues, as it can help your shielding. # Your hand shield and ember shield cannot block a spear. Teleport away or eat the damage. It's better to turn off your hand shield so that it doesn't get destroyed too; that way you can at least block primals immediately after. Arenas have destructible cover such as wooden trellises and stone by pillars; none of that will block a spear either. Only the indestructible arena landscape or an arena guardian can stop a spear from continuing forward. Spears are really strong, but slow enough to teleport away if it's used over too far of a distance. # You can assemble the spear by doing the first two strikes while you're not visible to your opponent and then the third strike the moment they pop into view (especially if they're sufficiently distracted to not hear the first two rings). This helps ensure that they don't know the spear is coming and they're on teleport cool-down so they can't jump away (and no shield is enough to block a spear), guaranteeing you land damage. # Learn how to assemble every Arena Guardian in under 6 seconds. You're vulnerable while assembling it; you might need an ember shield while you're learning. Later on you'll need to sometimes be able to do it quickly without shielding first. <nowiki/> Summary: Please note that all contributions to the The Unspoken Wiki are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://the-unspoken.fandom.com/wiki/Strategies_and_Tactics"