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= Full Update Notes =

Features

 * Autocam:  Stream matches like an Arch-Mage with the new desktop spectator features, available in the Options Menu.
 * Spectator UI:  Matches are easier to follow with a new viewport-friendly vertical overlay.
 * Record your name in the Ledger:  Archival leaderboards are viewable at the Chalkboard. Season 1 has officially ended, Season 2 will begin 08.24.17.
 * Wear the Crown:  Season 1 rewards are now available at the Celestial Mirror.
 * Lenore difficulty settings:  Hone your skills and practice to perfection with a new difficulty setting, accessible with the Solo Duel orb at the Map Table.
 * New Shield Behavior:  High-damage spells will now travel through Gesture Shields to deal reduced damage to the player. Spillover damage has been removed from all Gesture Shields.

Anarchist

 * Fireball:  Reduced the max charge time.
 * This change gives the anarchist a significant primal buff to make it more competitive with other classes.
 * Chaos Skull:  Removed the speed increase for a Chaos Skull that has been split.
 * Pyrotechnics:  Decreased the cast time.
 * Plate Glass:  Decreased the max health.
 * Plate Glass:  Increased the rate of shield health decay.

Drifter

 * Celestial Dome:  Decreased the max health.
 * Celestial Dome:  Increased the rate of shield health decay.
 * Vermin:  Increased the Vermin attack speed when targeting an Arena Orb.
 * Vermin:  Added Immunity to area of effect damage.
 * Reduced the Vermin’s health to compensate.
 * Shatter Mine:  Decreased cast time for the minimum charged mine.

Kineticist

 * Debris Scatter:  Decreased the max travel speed.
 * Debris Scatter:  Increased the pellet’s spread.
 * Debris Scatter:  Increased the number of pellets created for both charge tiers.
 * Debris Scatter:  Decreased the per-pellet damage.
 * The Debris Scatter now sits in a unique place as a formidable close ranged attack that’s less effective at long range.
 * Telekinesis:  Overhauled object spawn locations across all maps.
 * This makes pickup times more consistent and makes it more reliable to find objects.
 * Telekinesis:  Slowed large object spawn rate.

Electromancer

 * Lightning:  Decreased the sustained fire damage slightly.
 * Lightning:  Increased the damage of the overcharged shot.
 * Surge Protector:  Increased the minimum size of the projectile.
 * Electrosphere:  Reduced the size of the area of effect when a fully charged Electrosphere is initially cast.
 * The area of effect now scales up while the spell is traveling. This gives an opponent a moment to dodge a point-blank Electrosphere.
 * Electrosphere:  Reduced the area of effect of a fully charged Electrosphere slightly.
 * Shock Sentry:  Reduced the max health.
 * This allows push spells to destroy a Sentry of the same charge tier.
 * Shock Sentry:  Reduced the max number of simultaneous Sentries to 2.
 * Field Generator:  Decreased the max health of all the components.
 * Field Generator:  Increased the rate of health decay.
 * Charging the Field Generator now reduces the rate that the health decays instead of increasing the max health.
 * Field Generator:  Decreased the buff to the Lightning charge rate.
 * Field Generator:  Removed the extra shots for the Lightning’s sustained fire.
 * Field Generator:  The max number of simultaneous Field Generators is now 1.

Blackjack

 * Wildcards:  Reduced the casting time.
 * Wildcards:  Added gaze-based target selection.
 * Wildcards:  Increased the travel speed and adjusted the flight path so Wildcards don’t arc as much.
 * Spectral Cloak:  Muffled the directional sound of teleports from a player inside the Spectral Cloak.
 * Spectral Cloak:  Added an HP buff for the caster’s initial Cloak Crystal.
 * The Spectral Cloak is now a viable reaction to incoming damage.
 * Spectral Cloak:  Removed health decay over time.
 * Undamaged Spectral Cloaks will now time out after 15 seconds.
 * Spectral Cloak:  Decreased the max health.

Artifacts

 * Spear Forge:  Increased the time it takes for the hit marker runes to appear.
 * Aerogramme:  Decreased the cast time.
 * Cthulhu’s Grasp:  Removed the ability for tentacles to spawn on a Burner-occupied pillar.
 * Burner:  Will no longer teleport to a pillar inhabited by Cthulhu’s Grasp tentacles.

Anarchist

 * Chaos Skull:  Addressed an issue where players could teleport away from a skull that collides with them without taking damage.

Electromancer

 * Lightning:  The Overcharged shot now has a sound effect.
 * Lightning:  Decreased the visual intensity.

Artifacts

 * Infernal Contract:  Addressed an issue where Infernal contract could cause future embers to not spawn properly.
 * Embers granted by the Infernal Contract will not be usable until the ember collection animation completes.

General

 * Collision:  Raised the low point of player collision.
 * This improves the feel of spell reflection.
 * Matchmaking:  Decreased the ping tolerance for matches.
 * This makes match connections more reliable.
 * Friends matches retain their current behavior.